Eric Dyer / 3D Artist
With Leadership and Technical Experience
Eric Dyer
3D Artist / Seattle, WA, USA
Eric Dyer is a 3D artist, as well as a traditional artist and woodworker. Having multiple years of experience in the gaming industry, including AAA gaming, software development, and physical product industries. Is experienced in both leadership and technical experience.
Find Me Online
Skills
Art Team Leadership / Hard Surface and Vehicle Art / Asset Creation / Engine Implementation / Performance and Optimization / Modeling / Texturing / Materials / Lighting / Game Design / Level Design / Technical Development / Animation and Rigging / Concept Art / Design / 3D / 2D / Illustration / Outsourcing / Management / Marketing / Quality Assurance / IT Support and Management / Traditional Art / Logo Design / Gallery Design / Gallery Production / Art Shows
Experience
Cryptic Studios
QA Team 10/2019 – 7/2021
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Ensuring in game Art assets meet quality standards
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Verifying menus and other interactive assets function according to spec.
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Testing new features and to ensure they do not break the game or other features.
Turn 10 Studios
Vehicle Art Lead 12/2015 – 7/2016
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Internal art team management and scheduling
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Product and asset assurance
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Technical and scripting aid and development
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Content creation and implementation
Vehicle Artist 7/2013 – 11/2015
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Vendor to internal art asset management
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Content creation and implementation
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Visual assurance and direction
Idea Spectrum
Lead Texture & 3D Artist 08/2012 - 04/2013
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Art leadership, direction and management.
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Design and execution of art assets for landscape architecture software Real Time Landscape Architect 2013.
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Collaboration with company leaders, programmers, and artists toward best product development.
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Art content creation with focus on 3D organic modeling, 2D texturing and engine implementation.
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Technical and content quality management and assurance.
FXVille, Inc.
World Builder & 3D Artist 5/2011 – 10/2011
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Redesign and execution of art assets for port of hit-game franchise Call of Duty: Modern Warfare 3 from Next-Gen gaming console to Nintendo Wii.
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Collaboration with company leaders and game development studios (Infinity Ward and Sledgehammer Games) to provide high quality art content.
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Art content creation and optimization with focus on BSP modeling, texturing, lighting, prop placement and engine implementation.
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Worked on four shipped levels for game including two single and two mulitiplayer.
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Technical, performance and content quality management and assurance.
Lolly & Company
Marketing Artist, Database and Technical Administrator 2008 – 2011
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Digital product, marketing, advertising for onsite and internet marketplace sales. Includes high use of Photoshop and photography.
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Providing creative and technical solutions for entire company both locally and in their satellites.
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Support for employees, clients, and customers.
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Schedule and development management.
Shipped Titles
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Magic: Legends (Sunsetted)
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Forza Horizon 3 (Fall 2016)
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Forza Motorsport 6 (Fall 2015)
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Forza Horizon 2 (Fall 2014)
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Forza Motorsport 5 DLC
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Forza Motorsport 5 (Winter 2013)
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Real Time Landscape Architect 2013 (Spring 2013)
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Call of Duty: Modern Warfare 3 (Winter 2011)
Education
The Art Institute of Seattle
Bachelor of Fine Arts in Media Arts and Animation
2002 – 2005