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Reliant Supervan

Reliant Supervan

Vehicle Team Lead

"Roo Smasher" Bumper Upgrade.

"Roo Smasher" Bumper Upgrade.

Vehicle Team Lead

SST Truck custom bumper. Horizon 2

SST Truck custom bumper. Horizon 2

Vehicle Artist

Horizon 3 Lamborghini Centenario

Horizon 3 Lamborghini Centenario

Vehicle Team Lead

Forza Horizon 3  Halo Warthog

Forza Horizon 3 Halo Warthog

Vehicle Team Lead

Forza Horizon 3

Forza Horizon 3

Vehicle Team Lead

Forza Motorsport 6

Forza Motorsport 6

Vehicle Team Lead

Forza Horizon 2

Forza Horizon 2

Vehicle Artist

Forza Motorsport 5

Forza Motorsport 5

Vehicle Artist

SST Truck Headlight. Forza Horizon 2

SST Truck Headlight. Forza Horizon 2

Vehicle Artist

"Roo Smasher" Bumper Upgrade.

"Roo Smasher" Bumper Upgrade.

Vehicle Team Lead

Forza Horizon 3 / Forza Motorsport 6 / Forza Horizon 2 / Forza Motorsport 5 / DLC Packages / Copyright (c) Turn 10 Studios

   Worked as a Vehicle Artist for Turn 10 Studio's Forza Motorsport franchise from 2013 through 2016. At the beginning of 2016, I was promoted to one of several Team Lead positions within the Vehicle Art Team.

   The images displayed are representational of projects and assets I took part in creating. Many other persons were involved with the creation of the cars in these images, and the games. Please view the official Forza Motorsport website for more information: http://www.forzamotorsport.net/en-us/ 

   While working as a Vehicle Artist I was responsible for taking 3D vehicle assets from 3rd party vendors, optimizing and implementing them in our proprietary game engine. This included modeling, re-modeling, re-design and creation, texturing, material, animation (vehicle and character), destruction and damage creation, UV mapping, lighting and any other work as needed.

   When working as a Team Lead I was, in addition to my work as a Vehicle Artist, responsible for management and scheduling of other artists within my assigned Vehicle Team. This included art direction, tools development with our technical art team, communication with senior management and any other work as needed. My team was primarily focused on delivering new cars to the Forza: Horizon 3.

   Tools used include 3D Studio Max, Maya, Fuel and Motion Builder. Contact me directly if you have questions about my work as a Team Lead and Vehicle Artist at Turn 10 Studios - Forza Motorsport.

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