Eric Dyer / 3D Artist
With Leadership and Technical Experience
![]() Call of Duty: MW3 - WiiWorld Builder and 3D Port Artist | ![]() Call of Duty: MW3 - WiiWorld Builder and 3D Port Artist | ![]() Call of Duty: MW3 - WiiWorld Builder and 3D Port Artist |
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![]() Call of Duty: MW3 - WiiWorld Builder and 3D Port Artist | ![]() Call of Duty: MW3 - WiiWorld Builder and 3D Port Artist | ![]() Call of Duty: MW3 - WiiWorld Builder and 3D Port Artist |
![]() Call of Duty: MW3 - WiiWorld Builder and 3D Port Artist | ![]() Call of Duty: MW3 - WiiWorld Builder and 3D Port Artist | ![]() Call of Duty: MW3 - WiiWorld Builder and 3D Port Artist |
![]() Call of Duty: MW3 - WiiWorld Builder and 3D Port Artist | ![]() Call of Duty: MW3 - WiiWorld Builder and 3D Port Artist | ![]() Call of Duty: MW3 - WiiWorld Builder and 3D Port Artist |
![]() Call of Duty: MW3 - WiiWorld Builder and 3D Port Artist |
Call of Duty: Modern Warfare 3 - Wii Port / Copyright (c) Activision
I worked as a World Builder and 3D Artist for FXVille, Inc. as a 3rd Party vendor for the Wii Port on the Call of Duty franchise in 2011.
The above images are representational of levels I took part in creating. Many other persons were involved with the creation of this game series. Please view the official Call of Duty website for more information: https://www.callofduty.com/
As a World Builder and 3D Artist I was responsible for taking existing levels for next-gen consoles, re-designing, optimizing and implementing them into the Radiant Engine. This included BSP and terrain modeling, re-modeling, re-design and creation, world population, performance and technical design, testing and any other work as needed.
I was the artist for four total levels for the game; two multi-player and two single player.
Tools used were primarily Radiant Engine and proprietary. Contact me directly if you have questions about my work as a World Builder and 3D Artist for Call of Duty: Modern Warfare 3.












